There’s nothing like having to leave a town hastily due to irritating their chieftain..
After exiting the catacombs with the prisoners and arguing for a bit about whether or not to retrieve Doctor Professor, the party eventually joined me as I headed to rescue my mule solo. Unsure whether the guards would be overtly hostile toward us, we decided not to test the matter by using the main gate. Questioning the wall’s durability, El Kool thankfully suggested he climb over and retrieve the mule himself, myself having already had some climbing difficulty earlier that day. With Gromnyar climbing up to act as lookout, Tobias and I remained below waiting for whatever was to come.
El Kool apparently having no difficulty climbing, even began swinging between trees over the village, getting him closer to where Doctor Professor was tied. Retrieving the items and not the mule, El Kool returned to the fence. There was apparently some question of weight, and he unfortunately chose to toss aside my hand-crafted ales. Though disappointed in El Kool‘s decision to leave the mule and ales, having not been witness to the circumstance at hand I must trust his judgement and live with the loss. With impressive skill, he climbed back over the wall and returned to me my brewing gear and sleeping supplies. I am much obliged for his assistance.
With the other members feeling pressed by potential approaching guardsmen, we moved hastily through the jungle heading south. At the rate we were going, we were exhausted quite quickly but after some short rest continued forward until reaching the edge of the jungle. We were shocked at what we saw, a massive area of charred ruins, all that was left of the aforementioned city of Capyd. A chilling site it was, but there was also the distant sight of Sulindal’s enormous outer walls to give us a hopeful destination and escape from our persuers.
Realizing the travel would take many more hours than we had left in the day, we moved along the outskirts of the Capyd ruins (away from Sulindal‘s direct direction) toward a rocky set of hills where we chose to camp for the night. With no apparent threat around us aside from the persistant watchful jungle behind us, we set up in a rocky encampment, building a fire and chatting for a bit. Not engaging in these activities myself, I wandered the foothills for ingredients for my next tester batch of ale. Setting up my supplies near the fire, I left what would later become a quality, basic ale to simmer overnight. Listening to the party as I passed into slumber on a rocky crevice, El Kool and Tobias had some curious discussions as to the source of their magical abilities, neither seeming to fully understand the origins of one another’s, let alone their own.
Rising early, we set off for a merchant road a ways off, and eventually came upon the outer walls of the city. These were far more gigantic than we had even dreamed of from the sight at Capyd, and the town proper did not begin for many miles within them. Most of the outer lands had been appropriated for farmland and harvesting of rotating crops. The irrigation and general system they developed was quite extensive in relation to the now-humbling size of my monastery’s farming practices. El Kool was rather surprised to see the land controlled in such a regimented fashion, giving us more incite into his wild backgrounds. Gromnyar too, insisted the walls were of Dwarven construction, though not the scale of anything he has seen lately. Finally getting into the city of Sulindal proper, we find it to mainly be of Human and Elf make-up, with smaller minorities of various races. The concentric rings of the massive walls stop right around the epicenter, where a gigantic chasm opens into the ground, which most tell is bottomless. They also inform us there used to be a bridge across that connected Sulindal with another city, Kalbott, which was primarily Elven.
With no rush to leave this metropolis as we know it, we split up a bit and explore various parts of the city. Gromnyar and I spending a good portion of our time earning an income with the Dwarven blacksmith and tavern owner respectively utilizing our trade skills. Hoping to find out more about the city’s system of laws and order of governance, I meandered around the Chamber of Commerce with queries upon my tongue. Being one of few literates, I did not find much written word to peruse. However, there is only one Bookseller in the city, and in order to get any real history of the town and its people, I must investigate its wares. Improving the brewing process of the Sullen Ape tavern for the two weeks I spent in their employ, they rewarded me with no small amount of coin for the edge it gave them in customer base over the Devil’s Washboard. I used this to purchase Professor Doctor, a new grey-toned mule for transporting my gear, and some more brewing supplies. In addition, I used some of my off-time to craft a new trademark ale, the Blackberry Brew. My attempts to sell it were met with some degree of difficulty, as the owner of the Bounder’s Out Tavern hadn’t really cared for myself nor really enjoyed the taste of fruit in his ale. However, I decided it was more important to get my wares into the hands of distributers such that more customers could get a taste and learn to love the variety and taste of Franzis Wei’bie’s Ales.